Easy add extra passes via a frag/vertex output node or an easy way to make templates without entering code
I noticed I cant see any shadows cast or recieved with my Multipass shaders, is there something I need to enable?
Does multi-pass act or support custom lighting?
I am attempting to make a shader that supports a 3 or 4 pass multipass and shadow cast/receive from a directional light.
Here is a video of that: https://youtu.be/peICve7hNQ8