Absolute world position

Node-based Shader Editor

Re: Absolute world position

Postby Amplify_Borba » Tue Feb 26, 2019 4:55 pm

Hello, when you have several objects sharing the same material, you might have to disable batching when using certain nodes such as the Object to World, as the data it outputs will be generated from the group of objects.

This is not exactly an issue, since you can confirm in the Unity manual that batching may cause small Meshes to have their vertices grouped together on the CPU to be drawn in one go.
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