Hi there,
I am seeing an issue with my shaders that use the Vertex Normal node where they flicker at certain distances/angles to the camera both in scene and game views. https://youtu.be/OatqtjiwNW8
Tested in Unity 2017.1 and 2017.4
Tries with Reflection Probes, Light Probes, Shadows Cast/Receive all Off/disable and still same issue.
The meshes are not scaled in any way in case that could be a factor. Nor are they too large or too small. (0.026 unity units in width/height).
The normals are imported / calculated tested and same results.
Can you advise?