Using the Fetch Lightmap Value Shader function in the LWRP results in the following error :
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Shader error in 'Default_Opaque': redefinition of 'unity_Lightmap' at line 68 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHTMAP_RGBM_ENCODING
Shader type is Leightweight PBR.
Switching back to surface and not using LRWP makes the shader work again.
Please help me out,
Kind Regards,
HansBernd