Hi,
I'm working some Opacity Mask stuff and am trying to use the Mask Clip parameter. When I plug a node into the Shader.OpacityMask attribute I see that the 'Mask Clip Value' parameter shows up in the Inspector.
Is there any way to query that parameter? There is the 'Template Parameter' node but unlike teh Particle Texture, I can't use it to template the Mask Clip. That being said, is there any way to access this value within the shader itself?
Thanks,
Seth