Hello!
I am trying to explore my options concerning grass in Unity, using ASE. I have 2 questions:
1) I am finding that the standard unity shader with fade does a really good effect of grass, but I fail to replicate the same effect. I understand most of how blend mode works but apparently not enough to have a similar transparency.
On my ASE shader, some leaves are dark, the grass blends weirdly... I joined a screenshot to explain better what I mean. What blend mode parametters should I use to try and replicate the standard unity shader ?
grass screenshots:
https://imgur.com/a/eun60i0
my noob shader with surely not optimized blend mode:
https://imgur.com/a/zJ631ee
2) I am trying to get all my options for grass, and since the game is already performance heavy, and in VR, I am going for LOD options using differents modes (fade, then cutout, then maybe a dither transparency thing.)
I fail to see much content about grass shader on internet... If you have any recommandations to render grass with low performances, I'd be glad to hear it (be it cutout transparent, transparent, etc)
Thanks!