Hello, thank you for getting in touch and for your support!
We're going to need some additional information in order to help you debug this situation, could you provide a simple sample with the issue present so that we can examine it using the same data as you?
It might be a simple matter of mismatched property names on the shader in regards to what Unity uses/expects, but we can't be entirely sure without first examining a sample.
Also, can you confirm if you meant
Camera.SetReplacementShader, rather than Shader.SetReplacementShader?