Emission baked/realtime Switch

Node-based Shader Editor

Emission baked/realtime Switch

Postby meierdesigns » Mon Aug 27, 2018 9:13 pm

Hey guys,
is there any opportunity to add a switch for realtime and baked emissions?
The regular unity shaders have that. How can I manage that with ASE?

Thanks a lot.
Lance
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Re: Emission baked/realtime Switch

Postby Amplify_Borba » Tue Aug 28, 2018 3:34 pm

Hello, thank you for getting in touch and for your support!

Unfortunately, I'm not quite sure if this is possible at this time, I'll have to register it to the developers for further investigation and we'll get back in touch as soon as we have any developments to share.

Apologies for the inconvenience.
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Re: Emission baked/realtime Switch

Postby Amplify_Borba » Thu Aug 30, 2018 3:06 pm

Hello! We've just released a new ASE build ( v1.5.6 ), which you can download through our website, that includes the requested feature:

Image

Please let us know if you have any further feedback, thanks!
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