Strange behaviour in creating Snow Accumulation variant

Node-based Shader Editor

Strange behaviour in creating Snow Accumulation variant

Postby elettrozero » Wed Aug 22, 2018 9:20 am

I'm trying to use the Snow Accumulation example but without the Specular map.

I removed the node for Specular textures but....if I leave in place the Lerp node, like this:

Image

The shader compliles

If I remove the node like this:

Image

I receive this error:

Shader error in 'ASE/Accumulation': cannot implicitly convert from 'const float3' to 'float4' at line 60 (on d3d11)



What am I doing wrong?
elettrozero
 
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Re: Strange behaviour in creating Snow Accumulation variant

Postby Amplify_Borba » Wed Aug 22, 2018 9:40 am

Hello, thank you for taking the time to report this issue!

I've just confirmed it on my side and will pass it along to the developer for further investigation, I'll let you know once we have any further developments, thanks!
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Re: Strange behaviour in creating Snow Accumulation variant

Postby Amplify_Borba » Wed Aug 22, 2018 4:35 pm

We've just released a new build, which you can download through our website, in which we've fixed this issue.

Feel free to download it and take it for a spin, all feedback is welcome, thanks!
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