Sample object bounding box to project UVs

Node-based Shader Editor

Sample object bounding box to project UVs

Postby sethhall » Sat Aug 11, 2018 1:40 am

Is it possible to query the local bounding box of the object to use as a sampler for UVs?

Here is an example of someone doing this technique in Unreal.
https://answers.unrealengine.com/questi ... d-uvw.html
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Re: Sample object bounding box to project UVs

Postby Amplify_Borba » Mon Aug 13, 2018 9:13 am

Hey there Seth! Unfortunately, the only way you can access that type of information is to send it to the shader via scripting.

Please let me know if you have any further questions, apologies for the inconvenience.
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