Hello, I am working with a shader that works with Android but not IOS workstation (Not 100% sure if it works on IOS phones/devices). I am creating these shader for a client who is creating these builds and testing them, however there is no way for me to tell what he is testing them on.
The shader falls back to the pink shader when he plays them on his machine (Which has no GPU if that matters), any advice or help for my situation would be great.
Thank you.