I've noticed that ASE has a simple option that you can check to add an outline to the shader, but it doesn't appear to work when I apply the material / shader to a particle system. (Is there something unique or different about writing shaders for the particle system?)
Anyways, I also am trying to create the outline shader using nodes and as you can see still am not having any luck:
Can you please help me know what I need to do to get an outline effect working with a png texture in a particle system?
Thanks