I just purchased Amplify and have created some amazing effect. I am having what I think is an incredibly simple task that is not working as expected.
When I attach a color to albedo the color output on the object in the game in Unity is not exactly the same. However, if I plug the output into debug the color in game is as expected (identical to the color selector. You can see this in the screenshot below where I am trying to lerp between two colors. The color input into B (with the alpha set to 1) is not the same color in the lerp preview. This, when plugged into albedo, is the same color shown in the game. When I take the exact same setup and plug the output into debug the lerp preview is still an odd color, but the color in game is exactly the original color.
I could use debug I suppose, but I want to understand what is going on here as I assume this is a simple misunderstanding and I would like to get it working correctly without using debug. I am not even sure what debug is doing although the documentation seems to imply it overrides all other settings.
Thanks