somegai wrote:
Hi there!
As you can see in the attached image, I have a "blending" material setup using the DepthFade node, but I need two of the same "blend" materials using this node to ALSO be "blended" somehow.
Regarding the image: The Green/White monkey heads use the exact same shader (different materials) and don't blend (probably because of some weird depth-sorting issue), but they blend fine with any other material (see the cube).
Is there any way to accomplish this with ASE?
My RenderType set to "Custom" and Render Queue set to "Overlay". I am also putting the "depthfade" node directly into the "Opacity" slot of the material. As you can see in my use-case above, I really need lots of these objects to be blended together.
somegai wrote:This is what I've got:
Sorry for the size, but your upload size is TINY and nearly impossible to fight. Took me 8 tries to get the filesize small enough and legible enough to upload.
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