Basic screenspace reflection

Node-based Shader Editor

Basic screenspace reflection

Postby axisphere » Thu Jan 11, 2018 11:37 am

Hi Amplify,

I was wondering do you guys have an example of some basic screen reflections? they dont have to be 100% accurate. Looking to reflect some objects on a flat plane using grab screen nodes?

Kind Regards,

Chris
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Re: Basic screenspace reflection

Postby Amplify_Borba » Thu Jan 11, 2018 12:22 pm

Hello axisphere, thank you for getting in touch and for your support!

Unfortunately we don't have any specific sample for achieving your desired effect, as it can be quite complex setting it up for displaying reflections correctly by just using grab screen nodes.
You might even have to resort to additional scripting, as per this Mirror Reflection Shader example.

You may still look into our Water, Refracted Shadows and Reflect Refracted Soap Bubble samples and I would strongly recommend that you check out Unity's Screen Space Reflection as an alternate and quick solution.

Please let us know if this information was useful, thanks!
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