i recently noticed that my material using texture arrays looks very different from my test material that just uses plain old textures. see here: https://i.imgur.com/OXO72iO.jpg (left texture array, right just textures, including texture array settings for normal map array)
now i noticed that most of it is because of the normal map stored in the texture array (comparison: https://i.imgur.com/FpqFv3g.jpg) is very wrong. the IsNormal checkbox is checked at the sampler.
is there something im missing that is not in the docs or is this a bug
unity 2017.1.1