by Amplify_Borba » Mon Nov 27, 2017 3:27 pm
Hello oms64, thank you for getting in touch and for your support!
Apologies for the inconvenience, the Time Parameters node with that additional output is the old version of the Time Parameters node, which has not been fully removed as to not break any shaders that have been built using it.
We have decided to remove that output because it isn't the intended way of using this node, since any of the time parameters single float values are the most commonly used method for accessing Unity's internal elapsed time in seconds.
You may achieve the same distortion effect without making use that output by lowering the value of the constant in the Shield Distortion section, and tweaking the speed value generated in the Animation Speed section, in case that is the result you're hoping to achieve.
Please let us know if you have any further questions, thanks!