Hey again,
i was just writing/noding (however its called in node systems ) a shader which rounds corners on images.
So i wanted to control the "roundness" of the corners and have written the following code to test with 2 multiply nodes:
https://ibb.co/c5w58R
That works fine, but i dont have any control over the roundness. So i decided to change that to a power node to control the exponent via the inspector:
https://ibb.co/iChdTR
However the power nodes did not work. While the multiply nodes work just fine and round all 4 corners:
https://ibb.co/n2i2oR
the power nodes just round the top right corner and ignores all other corners:
https://ibb.co/kaRmhm
That is weird because mathematically it should be the same!
So i tried a few things and played around and randomly changed the scalar value which is the input to the both "exp" inputs of the power nodes from "property" to "constant" and voila! It works!
This really is really weird and i think that it is a bug.
Do you know if there is a workaround for me to still be able to expose that scalar to the inspector? Or do i have to wait for a patch?
EDIT: even on constant scalar nodes it doesnt work on real numbers like x.y with y!= 0
And values like 7, 9, 10 or 11 doesnt work either. Cant see a pattern there atm. Maybe im missing something obvious.