nodes and render paths

Node-based Shader Editor

nodes and render paths

Postby joelrowney » Mon Aug 21, 2017 1:14 pm

i`m having some problems with using the depth fade node interacting with another ase shader

when the light model of the ase shader behind the surface shader geometry using a depth fade node , is set to unlit, it does not interact with the other shader.
Image

setting the background (skin) shader to another light model causes intermittent frames of the standard light model to be drawn over the calculated lighting i made and set to the emission.
Image

i am ultimately hoping to use this shader on the tear line of the eyes. which currently uses several offset grab colour nodes to create a blur, but i am trying to use the depth fade node to reduce the blurring as it gets closer to the surface of the eye.
Image
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Re: nodes and render paths

Postby Amplify_Borba » Mon Aug 21, 2017 1:56 pm

Hello Joel!

Thank you for getting in touch, would it be possible for you to send us a simple sample to our support email ( [email protected] ) for us to test and debug the issue?

Apologies for the inconvenience!
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