StarkRaven wrote:If I plug a vertex color channel into the opacity mask input it causes shadows to be drawn. what kind of fix is there for this?
StarkRaven wrote:Unity version 4.4.4f1
Shader Editor 1.1.0_dev01
In this scene I have a point light shining on the character but no shadows are being generated. I have the RGBA output for the Vertex color node plugged into the Opacity Mask input. I have tried each individual output one at a time to test but I get the same result.
StarkRaven wrote:Excuse me I ment unity 5.4.4f1
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