Hi again, yes I saw in your videos I can use other naming conventions..just to figure how to setup globalmapper for that (has a big bunch of options regarding this).
The vertical shift is really not a problem a simple photoshop action can solve this in a few minutes even for 1000 big textures
Your observations regarding performance are consistent with my little experience...I first tried 8x8 terrains at 1024...
then 4x4 terrains at 2048 .. performance was much better...heighmaps were derived from LIDAR data 5 meters per pixel (ultra nice realistic detail...
Finally best performance seems to be at 4x4 tiles per terrain in multi-tiled mode
And yes, seems that a dynamic terrain loader or a page terrain plugin will be next step..sadly unity 5 is still in baby diapers and I dont know a word about scripting....
Anyway I think one of the best features of this software is that it avoids lots of problems regarding memory crashes in Unity..makes the main editor much more stable....
This is work in progress (very basic..still lot of work), ..only learning about terrains and textures..Dont be hard on me.. ...keep in mind I am new to unity since 3 weeks ago...I used bing images, forget the airplane crossair ..I play and design at the same time:). Hardware is old about 5 years ago graphic card
Best regards