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Unity5 b16 compilation error

PostPosted: Mon Dec 08, 2014 4:48 pm
by hackshaven
Updated to the lastest Unity 5 b16 and on start I get the following. Should I wait for the next release?
Thanks,
Eric

Internal compiler error. See the console log for more information. output was:
Unhandled Exception: Mono.CSharp.InternalErrorException: Assets/AmplifyTexture/Scripts/Runtime/AmplifyTextureManager.cs(8,14): AmplifyTextureManager ---> System.MissingMethodException: Method not found: 'UnityEngine.AddComponentMenu..ctor'.
at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0
at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
at System.MonoType.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
at Mono.CSharp.AttributeTester.GetObsoleteAttribute (System.Type type) [0x00000] in <filename unknown>:0
at Mono.CSharp.TypeContainer.DoDefineMembers () [0x00000] in <filename unknown>:0
at Mono.CSharp.Class.DoDefineMembers () [0x00000] in <filename unknown>:0
at Mono.CSharp.TypeContainer.Define () [0x00000] in <filename unknown>:0
at Mono.CSharp.ClassOrStruct.Define () [0x00000] in <filename unknown>:0
at Mono.CSharp.Class.Define () [0x00000] in <filename unknown>:0
at Mono.CSharp.RootContext.PopulateTypes () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Mono.CSharp.RootContext.PopulateTypes () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0

Re: Unity5 b16 compilation error

PostPosted: Mon Dec 08, 2014 5:13 pm
by Ricardo Teixeira
Hello Eric,

Thank you for reporting the issue, we will get it fixed as soon as possible.

Yes, it's best to use the previous Unity version, we will ensure full compatibility with the latest beta in the upcoming weeks.

Let us know if you run into any additional issue.

Thanks!

Ricardo Teixeira