Thanks,
Eric
Internal compiler error. See the console log for more information. output was:
Unhandled Exception: Mono.CSharp.InternalErrorException: Assets/AmplifyTexture/Scripts/Runtime/AmplifyTextureManager.cs(8,14): AmplifyTextureManager ---> System.MissingMethodException: Method not found: 'UnityEngine.AddComponentMenu..ctor'.
at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0
at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
at System.MonoType.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
at Mono.CSharp.AttributeTester.GetObsoleteAttribute (System.Type type) [0x00000] in <filename unknown>:0
at Mono.CSharp.TypeContainer.DoDefineMembers () [0x00000] in <filename unknown>:0
at Mono.CSharp.Class.DoDefineMembers () [0x00000] in <filename unknown>:0
at Mono.CSharp.TypeContainer.Define () [0x00000] in <filename unknown>:0
at Mono.CSharp.ClassOrStruct.Define () [0x00000] in <filename unknown>:0
at Mono.CSharp.Class.Define () [0x00000] in <filename unknown>:0
at Mono.CSharp.RootContext.PopulateTypes () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Mono.CSharp.RootContext.PopulateTypes () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0