Shader Compile Time
Posted: Fri Nov 21, 2014 9:09 pm
Hello,
I just recently downloaded and installed AT2 to check out the progress on it.
I'm running Unity Pro 4.5.5 and already run Alloy and SkyShop. As we all know Unity has forever been plagued with slow compile times for Shaders, but Shader frameworks like Alloy are especially susceptible to this.
So, before I installed and setup AT2 on my development box, Unity compiled my project fine.
Now, after installing AT2, the Shader Compiler has completely lost it's mind again. So far I'm 90 minutes into a build that normally takes 30 seconds.
Any idea why installing AT2 would cause this?
Thanks,
I just recently downloaded and installed AT2 to check out the progress on it.
I'm running Unity Pro 4.5.5 and already run Alloy and SkyShop. As we all know Unity has forever been plagued with slow compile times for Shaders, but Shader frameworks like Alloy are especially susceptible to this.
So, before I installed and setup AT2 on my development box, Unity compiled my project fine.
Now, after installing AT2, the Shader Compiler has completely lost it's mind again. So far I'm 90 minutes into a build that normally takes 30 seconds.
Any idea why installing AT2 would cause this?
Thanks,