Multi Tile UV workflow [SOLVED]
Posted: Mon Apr 28, 2014 6:27 pm
Hi. Just beginning to figure out AT 2. Are there any videos or documents that describe the workflow for setting up the multi tile uv's with AT and Unity? I think I have correctly set up my Amplify Texture Manager with camera and virtual texture.
Do I need to first import all of my UDIM textures into Unity? And then in terms of materials, will one material handle all of the UDIM textures behind the scenes? Or do I need to create each material by hand ahead of time? I'm very new to Unity as well so I may be missing a basic workflow mechanic. Also is 4k the upper limit for each individual texture?
I see a Texture Grid in the Inspector for my AT/Diffuse material. Right now it says "Set texture slot Base to first tile in grid" and then "Unknown/Untiled".
Any help is greatly appreciated!
Do I need to first import all of my UDIM textures into Unity? And then in terms of materials, will one material handle all of the UDIM textures behind the scenes? Or do I need to create each material by hand ahead of time? I'm very new to Unity as well so I may be missing a basic workflow mechanic. Also is 4k the upper limit for each individual texture?
I see a Texture Grid in the Inspector for my AT/Diffuse material. Right now it says "Set texture slot Base to first tile in grid" and then "Unknown/Untiled".
Any help is greatly appreciated!