Android - Large virtual texture cause app to quit
Posted: Mon Apr 03, 2017 8:15 pm
Just wanted to ask if there is a max-size for Virtual textures on Android?
I just started testing AT2 on Android (using a Nvidia Shield K1 tablet with Android 7). Vulcan don't seem to be supported (only the blurry 64x64 pixel textures are used), but I don't think you ever made any claims about Vulcan either
However, OpenGLES3 works great - as long the virtual texture doesn't grow to big. When the VT grows over 800mb, the game leaves with a "Age of Trains has stopped" message. If I stay below this aproximate limit, everything goes fine. I really need to grow the VT by another GB, so any help or suggestions would be appreciated.
Regards,
Sven
I just started testing AT2 on Android (using a Nvidia Shield K1 tablet with Android 7). Vulcan don't seem to be supported (only the blurry 64x64 pixel textures are used), but I don't think you ever made any claims about Vulcan either
However, OpenGLES3 works great - as long the virtual texture doesn't grow to big. When the VT grows over 800mb, the game leaves with a "Age of Trains has stopped" message. If I stay below this aproximate limit, everything goes fine. I really need to grow the VT by another GB, so any help or suggestions would be appreciated.
Regards,
Sven