Cannot disable bilinear filtering
Posted: Sun Oct 16, 2016 8:47 pm
Hi there
Im interested in using Amplify as a texture lookup base for my shader where i use colors to contain data.
For that i want to compress a 30K texture where i need to rely on the colors beeing 100% correct, and one 30K texture with colors that work just fine with the current settings.
I also found that i can disable the mipmap blending for a lookup by setting vcoord.pageBlend = 0;
However it doesnt seem to be possible to:
1) select filtering for the different channels / layers - or making AT2 respect the filtering on the original textures.
2) get the texture colors 100% correct back, even with compression none/lossless.
there are some kind of lines with a tad different color appearing at certain intervals.
Im interested in using Amplify as a texture lookup base for my shader where i use colors to contain data.
For that i want to compress a 30K texture where i need to rely on the colors beeing 100% correct, and one 30K texture with colors that work just fine with the current settings.
I also found that i can disable the mipmap blending for a lookup by setting vcoord.pageBlend = 0;
However it doesnt seem to be possible to:
1) select filtering for the different channels / layers - or making AT2 respect the filtering on the original textures.
2) get the texture colors 100% correct back, even with compression none/lossless.
there are some kind of lines with a tad different color appearing at certain intervals.