Terrain Model Question
Posted: Fri May 01, 2015 7:15 am
Hi there,
I'm evaluating using Amplify 2 for my Unity project.
I'd like to model my terrain within zbrush, texture it using high resolution texture, port it to unity, and scale it up to size.
Ideally, I look at this product as a way to have a large mesh with fine, detailed textures. Currently, when I port my terrain model from ZBrush to Unity and scale it, the textures become blurry.
I'm curious on how I can achieve my goal with this product? Zbrush texture outputs are capped at 8k size, which when scaled, will become blurry.
Any ideas?
Thank you,
-D
I'm evaluating using Amplify 2 for my Unity project.
I'd like to model my terrain within zbrush, texture it using high resolution texture, port it to unity, and scale it up to size.
Ideally, I look at this product as a way to have a large mesh with fine, detailed textures. Currently, when I port my terrain model from ZBrush to Unity and scale it, the textures become blurry.
I'm curious on how I can achieve my goal with this product? Zbrush texture outputs are capped at 8k size, which when scaled, will become blurry.
Any ideas?
Thank you,
-D