Hello David,
Thanks for getting in touch, we would be happy to help.
Itekube wrote:Hello Diogo, Ricardo, Is there a way to load default texture behond far plane distance ?
I explain, i try to reduce texture memory impact by reducing the far plane distance but i have some artefact (see img)
AT2_FarPlaneDistance.jpg
.
Even with 2048 cache size, i don't have enouth memory (i'm on a 4k screen). Do you have a solution for this problem ? or how can i use more GPU memory ? I usually use Quadro card with at least 12go ram.
What Tile Size do you currently use in your Virtual Textures? Reducing the Tile Size might help resolve the issue you are experiencing, be sure to rebuild the Virtual Textures after changing the Tile Size.
Let us know if that works for your particular case or if you experience any additional problems.
Itekube wrote:PS. Do you have an ETA for the next version of AT2 ?
We are running a bit late unfortunately, we don't have an official ETA but we are very close to a release.
Thanks!