Unity5 b16 compilation error

Next-Gen Massive Virtual Texturing for Unity Pro

Unity5 b16 compilation error

Postby hackshaven » Mon Dec 08, 2014 4:48 pm

Updated to the lastest Unity 5 b16 and on start I get the following. Should I wait for the next release?
Thanks,
Eric

Internal compiler error. See the console log for more information. output was:
Unhandled Exception: Mono.CSharp.InternalErrorException: Assets/AmplifyTexture/Scripts/Runtime/AmplifyTextureManager.cs(8,14): AmplifyTextureManager ---> System.MissingMethodException: Method not found: 'UnityEngine.AddComponentMenu..ctor'.
at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0
at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
at System.MonoType.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
at Mono.CSharp.AttributeTester.GetObsoleteAttribute (System.Type type) [0x00000] in <filename unknown>:0
at Mono.CSharp.TypeContainer.DoDefineMembers () [0x00000] in <filename unknown>:0
at Mono.CSharp.Class.DoDefineMembers () [0x00000] in <filename unknown>:0
at Mono.CSharp.TypeContainer.Define () [0x00000] in <filename unknown>:0
at Mono.CSharp.ClassOrStruct.Define () [0x00000] in <filename unknown>:0
at Mono.CSharp.Class.Define () [0x00000] in <filename unknown>:0
at Mono.CSharp.RootContext.PopulateTypes () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Mono.CSharp.RootContext.PopulateTypes () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0
Last edited by hackshaven on Mon Dec 08, 2014 5:56 pm, edited 1 time in total.
hackshaven
 
Posts: 9
Joined: Sun Oct 26, 2014 3:18 pm

Re: Unity5 b16 compilation error

Postby Ricardo Teixeira » Mon Dec 08, 2014 5:13 pm

Hello Eric,

Thank you for reporting the issue, we will get it fixed as soon as possible.

Yes, it's best to use the previous Unity version, we will ensure full compatibility with the latest beta in the upcoming weeks.

Let us know if you run into any additional issue.

Thanks!

Ricardo Teixeira
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
User avatar
Ricardo Teixeira
 
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm


Return to Amplify Texture 2 - Development Builds

Who is online

Users browsing this forum: No registered users and 21 guests

cron