Hi everyone,
We're getting reports of at least one user having this problem in Unity5 64bit using the latest alpha:
Is anyone else getting this after importing and attempting to use AT2 Alpha 32 ?
System.DllNotFoundException: Assets/Plugins/x86_64/AmplifyTextureNativeEditor.dll
at (wrapper managed-to-native) AmplifyTexture.NativeEditor:HashUtil_ComputeCRC32 (uint&,byte[],ulong)
at AmplifyTexture.FileUtil.CRC32 (System.String fname) [0x00000] in <filename unknown>:0
at AmplifyTexture.AssetMonitorCache.Add (System.String path) [0x00000] in <filename unknown>:0
at AmplifyTexture.AssetMonitorCache.UpdateDB () [0x00000] in <filename unknown>:0
UnityEngine.Debug:LogError(Object)
AmplifyTexture.AssetMonitorCache:UpdateDB()
AmplifyTexture.AssetMonitorCache:Start()
AmplifyTexture.AssetMonitor:Start()
AmplifyTexture.InternalEditor:Start()
AmplifyTexture.InternalEditor:CheckInstance()
AmplifyTexture.InternalEditor:.cctor()
AmplifyTexture.VirtualTextureEditorBase:.cctor()
AmplifyTexture.VirtualTextureEditorBase:.cctor()
UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])
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