Hello Eric,
No problem, I’m happy to help.
That’s great, Amplify Texture 2 really shines with that kind of data.
In order to use Multi-Tile UV’s you will have to adjust your models uv’s in an external program or adjust them directly in Unity, via code.
The process will vary depending on the model and workflow used but the the general idea is to assign Texture Tiles to each UV quadrant, using a compatible naming convention. In some cases a simple UV resize beyond the 0,1 UV Space will do it, for more irregular models the process might be a bit different.
I recommend checking the Multi-Tile UV Workflow section of the
AT2 Manual for more information.
In your specific example, provided that the texture tiles are correct, all you need to do is to make sure the UV’s cover the
4x2 area.
By the way, if you want to do a quick check on tile collection with AT2, apply your earth tile collection to a unity terrain using the Amplify Texture 2 terrain shader. Terrains do not require pre-made Multi-Tile UV’s, you should have an accurate preview of your original data without any issues.
All the best,
Ricardo Teixeira