DX11 Displacement Shaders Wanted [SOLVED]
Posted: Wed Oct 09, 2013 10:15 pm
The manual says "The shaders should be an exact match to those provided by Unity. The only difference is that they are now recognized by Amplify Texture and virtual texturing can be applied on the surfaces that use them."
Unity recently added displacement shaders. Are you guys working on also creating amplify versions of the Unity displacement shaders? We are using them in our workflow.
Unity recently added displacement shaders. Are you guys working on also creating amplify versions of the Unity displacement shaders? We are using them in our workflow.