mickyg wrote:I don't really know what I did differently - it took a few tries (deleting the plugin from the scene, reloading and going through the steps, rebuilding and updating etc) before it started working - I can't really put my finger on why I couldn't get it to work unfortunately. I got a few different errors relating to the cache and something not being an instance of something (sorry, I should have noted it down), but now that it works it seems to consistently work even when changing parameters.
Well if you ever come across any issues in the future, please do not hesitate.
mickyg wrote:It's unfortunate about multiple cameras. I don't want to be that guy that hassles you for release dates, but I am hoping that it is something that might be fixed in the next few weeks Either way though, we are getting great mileage out of your plugin so I won't be too pushy! I might be able to get around the problem by creating an additional camera looking down at the virtual texture with the plugin applied (and remove it from the others), so it loads all the texture at the start of the scene.
Either way though, we are getting great mileage out of your plugin so I won't be too pushy! I might be able to get around the problem by creating an additional camera looking down at the virtual texture with the plugin applied (and remove it from the others), so it loads all the texture at the start of the scene.
Oh, no worries. I'll get this working as soon as possible, in time for db3. Hopefully this weekend or next week.
So it's important for you if the multiple cameras also share the same cache?