More Documentation?
Posted: Thu Sep 21, 2017 6:40 am
I recently bought Amplify Color and I'm finding the documentation in the manual totally inadequate. Some questions I would expect to be in the manual but which I can't find:
* What is Linear White Point? Why is it only available with the "Filmic Hable" tonemapper?
* What does Apply Dithering do? Why would I use it? Any performance considerations?
* Almost nothing under "Color Grading" is clear to me. I get what LUT Texture does, and that's basically it
* What is Blend Amount? What is does it blend?, what does 0 represent, and what does 1 represent?
* What is LUT Blend Texture? How would I use that?
* What is Mask Texture? How would I use that?
* Depth Mask Curve I sort of understand as the curve that controls how to apply the given LUT Texture to objects given how far they are from the camera. But all it seems to do is blend between no LUT and whatever the LUT texture is. How do I blend between 2 different LUTs? How can I have more than 2 LUTS so I can color my landscape like blue in the foreground, green in the mid, and red on the farthest away stuff? IS that even possible? Stuff like that is pretty much the whole reason I bought the package.
I haven't tried effect volumes yet, but based on the video tutorial they seem clear enough.
It'd be really great to have clear information, especially an in-depth video on these topics.
Thanks.
* What is Linear White Point? Why is it only available with the "Filmic Hable" tonemapper?
* What does Apply Dithering do? Why would I use it? Any performance considerations?
* Almost nothing under "Color Grading" is clear to me. I get what LUT Texture does, and that's basically it
* What is Blend Amount? What is does it blend?, what does 0 represent, and what does 1 represent?
* What is LUT Blend Texture? How would I use that?
* What is Mask Texture? How would I use that?
* Depth Mask Curve I sort of understand as the curve that controls how to apply the given LUT Texture to objects given how far they are from the camera. But all it seems to do is blend between no LUT and whatever the LUT texture is. How do I blend between 2 different LUTs? How can I have more than 2 LUTS so I can color my landscape like blue in the foreground, green in the mid, and red on the farthest away stuff? IS that even possible? Stuff like that is pretty much the whole reason I bought the package.
I haven't tried effect volumes yet, but based on the video tutorial they seem clear enough.
It'd be really great to have clear information, especially an in-depth video on these topics.
Thanks.