Volume Triggers not detected
Posted: Wed Sep 06, 2017 11:16 am
Hi!
I'm using Unity 2017.0.f3, and the volume triggers are not working anymore. I've used Amplify Color in the past with Unity 5 and had no problem. I also created a new, blank project and only imported Amplify Color and tested it both with 2d and 3d volumes. The reason I'm saying "not detecting volumes" is because I can confirm the LUT on camera effect works on its own. The camera is unaware of the trigger volumes somehow. (I've tested many options like both with and without layer culling, both mobile and standard etc.)
Please help me!
EDIT:
I also realized this: I also tried adding another fullscreen shader (Ultimate CRT effects) so I can try if Blend Volume stuff works (to further investigate the "detection" of the volume) by controlling other shader's values, but before that, I realized the other shader is not processing the image. I tried turning Amplify Color Effect off in the camera's inspector, and the other shader did its thing normally. So it seems like there's something about Amplify Color interfering with rendering.
EDIT 2:
Hopelessly I also tried the trial version (which throws obsolete APIs since it's old, but whatever) and the same problem persist.
Is it a Unity 2017 issue?
I'm using Unity 2017.0.f3, and the volume triggers are not working anymore. I've used Amplify Color in the past with Unity 5 and had no problem. I also created a new, blank project and only imported Amplify Color and tested it both with 2d and 3d volumes. The reason I'm saying "not detecting volumes" is because I can confirm the LUT on camera effect works on its own. The camera is unaware of the trigger volumes somehow. (I've tested many options like both with and without layer culling, both mobile and standard etc.)
Please help me!
EDIT:
I also realized this: I also tried adding another fullscreen shader (Ultimate CRT effects) so I can try if Blend Volume stuff works (to further investigate the "detection" of the volume) by controlling other shader's values, but before that, I realized the other shader is not processing the image. I tried turning Amplify Color Effect off in the camera's inspector, and the other shader did its thing normally. So it seems like there's something about Amplify Color interfering with rendering.
EDIT 2:
Hopelessly I also tried the trial version (which throws obsolete APIs since it's old, but whatever) and the same problem persist.
Is it a Unity 2017 issue?