Problem with Volume blending
Posted: Tue Mar 07, 2017 12:53 pm
Hi all! I'm having some troubles when using volumes in my game.
I'm using Unity 5.4.3 pro.
The problem is that I'm changin between scenes, in one of these scenes I have put a Volume, and after doing some logic I change to another scene where there is no Volume, the real problem is the following: After leaving the scene with the volume, the exposure is blending to 0, (I assume because there is no volume) but it nevers get back to 1 so my camera gets black. I've tried to check the boolean IsBlending to change the value after the blend is completed, but this variable is not really the variable that you seem to be using, instead you are using IsVolumeBlending wich I don't have acces to it.
Is there anything I'm missing? Some workaround?
Thanks in advance!!
I'm using Unity 5.4.3 pro.
The problem is that I'm changin between scenes, in one of these scenes I have put a Volume, and after doing some logic I change to another scene where there is no Volume, the real problem is the following: After leaving the scene with the volume, the exposure is blending to 0, (I assume because there is no volume) but it nevers get back to 1 so my camera gets black. I've tried to check the boolean IsBlending to change the value after the blend is completed, but this variable is not really the variable that you seem to be using, instead you are using IsVolumeBlending wich I don't have acces to it.
Is there anything I'm missing? Some workaround?
Thanks in advance!!