'nographics' flag[SOLVED]
Posted: Tue Dec 01, 2015 4:25 pm
Hello,
We had recently encountered that AmplifyColor plugin disables itself when project is built with "-nographics" flag.
Looking through the code I saw that this is because one of the shaders indicates that it is not supported, which is obviously since no graphics is initialized.
Is it necessary to check for shaders support during the build time? What does AmplifyColor do when the project is built that requires shaders execution?
I would thought that shader support should be limited to runtime only and should not affect the builds. Unless there is something that needs those shaders.
Could you please explain?
Thank you,
Vlad
We had recently encountered that AmplifyColor plugin disables itself when project is built with "-nographics" flag.
Looking through the code I saw that this is because one of the shaders indicates that it is not supported, which is obviously since no graphics is initialized.
Is it necessary to check for shaders support during the build time? What does AmplifyColor do when the project is built that requires shaders execution?
I would thought that shader support should be limited to runtime only and should not affect the builds. Unless there is something that needs those shaders.
Could you please explain?
Thank you,
Vlad