Accessing Amplify Color C# variables from Javascript
Posted: Thu Apr 30, 2015 4:58 pm
First of all, congrats on the great plugin, love it!
For my current project I need to add AmplifyColorEffect components through scripts and assign custom LUTs.
My problem is that since I'm writing code in UnityScript, I can't access any of the variables for the plugin.
What I'm doing now is placing the Amplify Color package inside Standard Assets so it works BUT when I make a build I'm getting errors due to the Editor folder rule:
So I've copied the contents of the Amplify Color plugin folder inside the Standard Assets/Editor folder and it works fine.
I'm just wondering. Is there a cleaner way to deal with this? Maybe I'm doing it wrong?
For my current project I need to add AmplifyColorEffect components through scripts and assign custom LUTs.
My problem is that since I'm writing code in UnityScript, I can't access any of the variables for the plugin.
What I'm doing now is placing the Amplify Color package inside Standard Assets so it works BUT when I make a build I'm getting errors due to the Editor folder rule:
An Editor folder which is not located in another special folder can be placed/nested anywhere in the project. However, if it’s in Standard Assets, Pro Standard Assets, or Plugins, it must be a direct child of these folders.
So I've copied the contents of the Amplify Color plugin folder inside the Standard Assets/Editor folder and it works fine.
I'm just wondering. Is there a cleaner way to deal with this? Maybe I'm doing it wrong?