clints775 wrote:Thanks for getting back to me, Ricardo. When I set the override for iphone to RGBA 32, it still has the original crushed problem.
Hello Clint,
We hope all is well with you and your work, we have a new update for you.
Amplify Color v1.5.0 dev002: Download
* Added Depth-based Mask support; with curve control
* Switched to single keyword for quality level; saves one keyword
* Switched to full precision in shader (tackling mobile hw issue)
After testing the new build, we strongly recommend high quality dithering your gradients in order to reduce possible banding artifacts. This way you might be able to get away with using the faster Mobile quality level.
Let us know if the problem persists, we would be happy to help.
All the best,
Ricardo Teixeira
@amplifycreates