Minimal Depth, black debug screen
Posted: Thu Jan 07, 2016 7:53 am
Hey guys, thank you for posting your postprocceses , im in the process of evaluating amplify motion for my project. I have free trial version.
I'm having problem setuping amplify motion for mobiles,
when i try to implement it, it seems like plugin is working only on small distances. My project uses one skinned mesh, in static enviroment, with unity terrain. Skinned mesh is not supposed ot be blurred yet, and is on the other camera. Everything that is blurred jumps a lot, and blurred things appear only right in front of camera. I noticed theres no amplify motion object script on my static objects, i tried adding it to a Level Art folder, but it deactivates script on play.
Nevertheless i tried building a test build to check performance
I've got this message SpritePacker failed to get types from AmplifyMotion, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Error: The classes in the module cannot be loaded.
UnityEditor.HostView:OnGUI()
I'm having problem setuping amplify motion for mobiles,
when i try to implement it, it seems like plugin is working only on small distances. My project uses one skinned mesh, in static enviroment, with unity terrain. Skinned mesh is not supposed ot be blurred yet, and is on the other camera. Everything that is blurred jumps a lot, and blurred things appear only right in front of camera. I noticed theres no amplify motion object script on my static objects, i tried adding it to a Level Art folder, but it deactivates script on play.
Nevertheless i tried building a test build to check performance
I've got this message SpritePacker failed to get types from AmplifyMotion, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Error: The classes in the module cannot be loaded.
UnityEditor.HostView:OnGUI()