Hi there,
We have found an issue with AmplifyMotionBase.OnPreRender() method taking between 12 and 60 miliseconds in a build.
We are currently using Unity 5.3 and I unfortunately can't say if it was happening in 5.2. In the editor, everything is working fine in both 5.3 and 5.2.
Here's a screenshot with some profiler samples
And the samples setup:
Do you have any idea what might be causing this?