Visual artefacts using object blur on animated skinned mesh
Posted: Sun Jul 19, 2015 12:43 pm
Dear Amplify Creations,
Thank you for your wonderful Amplify Motion technology. I owe you the highest gratitude for your work developing it.
I wanted to post a support query regarding using Amplify Motion Object on a Unity skinned mesh which is animated with root motion applied.
I have a sample scene set up in Unity 5 using assets from Standard Assets. I've attached Amplify Motion to the game camera and Amplify Motion Object to an animated character.
This is what I see when I run a build and keep the camera static. Note the motion blur visible on the moving spheres in the background:
This is what I see when I force more blur with rapid camera movement:
I'm noticing visual artefacts on the skinned mesh. Whereas objects in the background, such as some mesh spheres moving under physics, appear uniformly blurred, the skinned mesh has blurring at the edges, but retains fine detail, such as shadows on the legs and arms. These details remain visible with strong clarity as the character animates, even if the camera is shaken throughout, producing a blur effect elsewhere. This gives the appearance that some parts of the character are not blurred.
Is there any advice you can give regarding how to mitigate these artefacts? Any assistance would be much appreciated!
Thank you for your wonderful Amplify Motion technology. I owe you the highest gratitude for your work developing it.
I wanted to post a support query regarding using Amplify Motion Object on a Unity skinned mesh which is animated with root motion applied.
I have a sample scene set up in Unity 5 using assets from Standard Assets. I've attached Amplify Motion to the game camera and Amplify Motion Object to an animated character.
This is what I see when I run a build and keep the camera static. Note the motion blur visible on the moving spheres in the background:
This is what I see when I force more blur with rapid camera movement:
I'm noticing visual artefacts on the skinned mesh. Whereas objects in the background, such as some mesh spheres moving under physics, appear uniformly blurred, the skinned mesh has blurring at the edges, but retains fine detail, such as shadows on the legs and arms. These details remain visible with strong clarity as the character animates, even if the camera is shaken throughout, producing a blur effect elsewhere. This gives the appearance that some parts of the character are not blurred.
Is there any advice you can give regarding how to mitigate these artefacts? Any assistance would be much appreciated!