Thank you for your proceedings.
Attached more details.
Compiled 'MotionBlur.shader' file with OpenGLES30 setting and got the following errors:
Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_mobile', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #35 (counts are 1-based). Expected int or uint. (on gles3)
Compiling Vertex program
Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_sm2', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #44 (counts are 1-based). Expected int or uint. (on gles3)
Compiling Vertex program
Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_sm3', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #52 (counts are 1-based). Expected int or uint. (on gles3)
Compiling Vertex program
Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_sm3', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #88 (counts are 1-based). Expected int or uint. (on gles3)
Compiling Vertex program
Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_soft_sm3', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #50 (counts are 1-based). Expected int or uint. (on gles3)
Compiling Vertex program
Tested device is Galaxy S6 Edge (SM-G925S).
Any ideas?
-Kim