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not to work with shader model 3.0

PostPosted: Fri Jul 10, 2015 7:49 am
by kimsama
I've been tried Amplify Motion trial version with shader model 3.0 on Android but it does not work.

Used Amplify Motion is trial version downloaded from this site and Unity is 5.1.

Is that a known issue?


Thanks,

-Kim

Re: not to work with shader model 3.0

PostPosted: Fri Jul 10, 2015 9:36 am
by Ricardo Teixeira
kimsama wrote:I've been tried Amplify Motion trial version with shader model 3.0 on Android but it does not work.

Used Amplify Motion is trial version downloaded from this site and Unity is 5.1.

Is that a known issue?


Thanks,

-Kim


Hello,

Thank you for evaluating Amplify Motion, we really apreciate it.

It's not a known issue, what device are you currently using? Do you get any warnings or errors?

Thanks!

Re: not to work with shader model 3.0

PostPosted: Thu Jul 16, 2015 3:37 am
by kimsama
Thank you for your proceedings.

Attached more details.

Compiled 'MotionBlur.shader' file with OpenGLES30 setting and got the following errors:

Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_mobile', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #35 (counts are 1-based). Expected int or uint. (on gles3)

Compiling Vertex program

Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_sm2', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #44 (counts are 1-based). Expected int or uint. (on gles3)

Compiling Vertex program

Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_sm3', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #52 (counts are 1-based). Expected int or uint. (on gles3)

Compiling Vertex program

Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_sm3', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #88 (counts are 1-based). Expected int or uint. (on gles3)

Compiling Vertex program

Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_soft_sm3', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #50 (counts are 1-based). Expected int or uint. (on gles3)

Compiling Vertex program


Image

Tested device is Galaxy S6 Edge (SM-G925S).

Any ideas?

-Kim

Re: not to work with shader model 3.0

PostPosted: Thu Jun 02, 2016 4:17 pm
by Ricardo Teixeira
Hello,

Did you receive my email or PM with additional info and a download link?
Be sure to check out the latest AM version available in the Unity Asset Store and let us know if the problem persists.

Thanks!