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Re-enabled motion blur on objects in real time.

PostPosted: Thu Jun 18, 2015 11:10 pm
by anarcheril
Hey, in our Unity 5 project we are having some issues enabled the object motion blur script on our characters mesh which is merged at different times during run time, is there a specific to handle dynamics cases like this? This will also be important since we have a procedurally generated open world and will need to add the motion blur to objects as they are spawned in the game area. Thanks in advance. :)

Re: Re-enabled motion blur on objects in real time.

PostPosted: Sun Jun 21, 2015 11:01 pm
by Ricardo Teixeira
Hello,

Are you using the Auto Register Objs option or are you manually adding the Amplify Motion Object Script to your assets?

How are you combining the objects?

Thanks!

Re: Re-enabled motion blur on objects in real time.

PostPosted: Sun Jun 21, 2015 11:04 pm
by Ricardo Teixeira
Quick Note: The Amplify Motion Object Script should be at the root of the skinned mesh/character, be sure to pause and check your assets during play.

Thanks!