Re-enabled motion blur on objects in real time.
Posted: Thu Jun 18, 2015 11:10 pm
Hey, in our Unity 5 project we are having some issues enabled the object motion blur script on our characters mesh which is merged at different times during run time, is there a specific to handle dynamics cases like this? This will also be important since we have a procedurally generated open world and will need to add the motion blur to objects as they are spawned in the game area. Thanks in advance.