I'm using the effect for a racing game (http://krautscape.net/), and I noticed an artifact, visible behind the wheels.
The car is a compound object consisting of a main body (Skinned mesh), four suspension parts (skinned mesh), and four wheels (static mesh)). All the renderers have an AmplifyMotionObject script. All the parts move slightly differently every frame, depending on physics.
I'm not sure what could cause the problem. The wheels causing the problem use a bumped specular shader. The first screenshot is with shadows/SSAO, but it also happens without (second screenshot). The artifact is only visible when driving on the track, but not when in the air.
Any hints what I could try to fix this?