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- How to do this shdow
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Wed Jan 16, 2019 4:07 pm
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- Barycentric coordinates and Geometry shaders
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- Help using vertex offset
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- Metal tessellation shader
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- LWRP : PixelatedUV node throws error
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- substance in ASE
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- Light Nodes doesn't work on HDRP?
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- Transparency on mesh
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- Custom Render Texture
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- Fill in Opacity cutoff
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Fri Dec 07, 2018 4:54 pm
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- Unity LWRP
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- Compile times and custom nodes.
by Hans77 » Mon Dec 03, 2018 10:17 am
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Wed Dec 05, 2018 11:16 am
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- Problem with custom HDRP skybox shader
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- Normal Reconstruction
by Fikoljuky » Fri Nov 23, 2018 8:05 am
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- Tool improvements
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- How can I access the current triangle being rendered index
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- A template for custom lighting
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- HDSRPTemplates throw errors
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- UV input only support 4 channels
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Wed Nov 21, 2018 3:46 pm
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- Underwater/Above water rendering
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Mon Nov 19, 2018 4:10 pm
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- Custom local variable insert Position In Template Shader
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Fri Nov 16, 2018 11:23 am
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- Submitting Community Functions
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Fri Nov 09, 2018 11:23 am
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- Edger wear decals in forward
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Thu Nov 08, 2018 3:31 pm
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- ASETextureArrayCreator - ScrollView Bug
by francois85 » Mon Oct 29, 2018 2:08 pm
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Tue Oct 30, 2018 11:46 am
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- Gfx.ReadbackImage - Framrate drop to 15fsp
by francois85 » Sat Oct 27, 2018 5:44 pm
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