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- How do I add a height map?
by sandbucket » Sun Aug 19, 2018 4:44 pm
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Mon Aug 20, 2018 2:17 pm
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- Recreating the unity standard shader heightmap
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- Bug with Fwd Reflections Toggle
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- Unity 2018: Procedural Wall Shader Compile Error
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- how to NOT render behind geometry using the same shader
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- Sample object bounding box to project UVs
by sethhall » Sat Aug 11, 2018 1:40 am
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- A few questions about workflow and copying nodes
by sethhall » Fri Aug 10, 2018 1:04 am
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- IOS Help, Shader fallsback
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- XRay Shader: How was it created?
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- Outline shader for Particle Effects
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- Texture Sample - problem with separate channels
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Tue Aug 07, 2018 8:42 am
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- Racing Line - draw mesh part by float
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Fri Aug 03, 2018 3:10 pm
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- Trouble getting local scale
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Fri Aug 03, 2018 11:39 am
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- Cloud material
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Fri Aug 03, 2018 10:36 am
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- Accessing particle Custom Data
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- Problem with Vertex Normal and INTERNAL_DATA
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Wed Aug 01, 2018 9:15 am
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- Sparkling sand
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Tue Jul 31, 2018 1:14 pm
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- Separating Self Cast shadows and Other object cast shadows
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Tue Jul 31, 2018 8:21 am
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- Display for Global Array needs this:
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Mon Jul 30, 2018 4:50 pm
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- World Reflection Cube Map Rotation
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Mon Jul 30, 2018 11:03 am
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- Unlit Opacity Mask shader?
by sethhall » Fri Jul 27, 2018 9:50 pm
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Mon Jul 30, 2018 10:22 am
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- Point light cut in half
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- Inner Glow - 2D Sprite
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- Rotate towards using Vertex Offset
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