Hey,
unfortunatly my boss won't allow me to send any form of the project over for a sample, but our target api is android 7.0 abd the targeted devices are everything that can run ARCore and ARKit and the screenshots were made with a lg nexus 5. if you need any more screenshot of settings or any ...
Search found 3 matches
- Fri Sep 14, 2018 12:12 pm
- Forum: Amplify Shader Editor
- Topic: Transparent performance issue
- Replies: 5
- Views: 3381
- Fri Sep 14, 2018 11:45 am
- Forum: Amplify Shader Editor
- Topic: Transparent performance issue
- Replies: 5
- Views: 3381
Re: Transparent performance issue
Of course sorry for not providing examples.
For the issue with the performance with transparency I can't really provide an example right now. The issue with that is when a model with a material that has transparency is in frame, the fps on all phones goes to 1 fps, while when out of frame or with a ...
For the issue with the performance with transparency I can't really provide an example right now. The issue with that is when a model with a material that has transparency is in frame, the fps on all phones goes to 1 fps, while when out of frame or with a ...
- Fri Sep 14, 2018 9:13 am
- Forum: Amplify Shader Editor
- Topic: Transparent performance issue
- Replies: 5
- Views: 3381
Transparent performance issue
Hi reader,
I made an adaptable shader for a project which reads materials from a .txt files and changes what nodes are enabled in the shader, but i've ran against a problem with the transparency. In the image provide you can see how the shader is constructed. Now when I run it in the editor it ...
I made an adaptable shader for a project which reads materials from a .txt files and changes what nodes are enabled in the shader, but i've ran against a problem with the transparency. In the image provide you can see how the shader is constructed. Now when I run it in the editor it ...