Search found 7 matches

by andreas45
Sun Mar 10, 2019 3:55 am
Forum: Amplify Shader Editor
Topic: Surface Shader Templates?
Replies: 1
Views: 2781

Surface Shader Templates?

Does ASE's templating system support Surface Shaders? I wasn't able to find any reference one way or the other on the wiki, and the built-in surface shader doesn't appear to use templates.
by andreas45
Wed Dec 05, 2018 8:53 pm
Forum: Amplify Shader Editor
Topic: Alpha cutout in unlit mode
Replies: 6
Views: 17073

Re: Alpha cutout in unlit mode

Thank you Ricardo!
by andreas45
Sat Dec 01, 2018 1:27 am
Forum: Amplify Shader Editor
Topic: Alpha cutout in unlit mode
Replies: 6
Views: 17073

Re: Alpha cutout in unlit mode

Hi Ricardo,
Thank you for the reply.
I'm afraid that I don't really understand why your directing me to the blend settings. Alpha clip is a feature that works independently of the blend mode, and in fact, should work quite well with the default blend settings. The render settings, sure, they should ...
by andreas45
Fri Nov 30, 2018 1:43 am
Forum: Amplify Shader Editor
Topic: Alpha cutout in unlit mode
Replies: 6
Views: 17073

Re: Alpha cutout in unlit mode

It's "Unlit".

Thank you!
by andreas45
Thu Nov 29, 2018 9:09 am
Forum: Amplify Shader Editor
Topic: Alpha cutout in unlit mode
Replies: 6
Views: 17073

Alpha cutout in unlit mode

Hello,
I was wondering if there is a way to achieve alpha cutout/clip in unlit mode?

Thank you!
by andreas45
Fri Sep 14, 2018 6:40 am
Forum: Amplify Shader Editor
Topic: How to set default Render Queue when using the unlit path?
Replies: 3
Views: 2714

Re: How to set default Render Queue when using the unlit pat

Thanks Ricardo, that exactly what I was looking for! I see I can also set the "Queue" here.

Thanks again!
by andreas45
Thu Sep 13, 2018 6:08 am
Forum: Amplify Shader Editor
Topic: How to set default Render Queue when using the unlit path?
Replies: 3
Views: 2714

How to set default Render Queue when using the unlit path?

Hi Guys,
Just wondering if it's possible to set the render queue when using the Unlit shader type?

The documentation shows render queue options in the Blend Mode, and General options, but this for a Surface shader type. These options are not present in the Unlit shader type, nor can I find any ...